Those monsters then start roaming for whatever they’re hungry for: some try to attack my heroes, but others go straight for the crystal.Īnd when I pick up the crystal, to make it to the exit, all rooms are thrown open. Like the ones I encounter during exploration, except… less expected. Every time I open a new door, every open and unpowered room has a chance to spawn waves of monsters. To wit: it turns out that ‘powering rooms’ doesn’t just open them up as building locations. To say that that one goes ‘better’ is maybe overselling it a little, but at least I get a better handle on the endless waves of monsters. They did warn me about learning through dying! Let’s try that one again, okay.įor my second attempt, I hang out with the other two starting heroes: Gork and Nurse Deena. And when she bites it and the crystal falls, it’s game over. She goes down in moments, not even able to defend herself from the onslaught. And they all make a beeline for the crystal, slowly - very slowly - carried by the otherwise-fast Sara. Up until this point, I’ve fought like a dozen creepies, tops. Ominous music starts up, warning light start blinking, and one by one, the dungeon doors I hadn’t touched yet start opening. No sooner does Sara pick up the crystal, than the whole dungeon goes into Emergency Panic Mode. Picking up the crystal will de-power the dungeon’s auxiliary systems, but that shouldn’t be much of an issue. I have to go back to get the Energy Crystal, and carry it to this room, before I can proceed. The only caveat: it’s an unpowered elevator. It’s clearly marked as such by the international ‘exit sign’ pictogram, so that’s easy. Nothing in life is free, and nothing in life is immediate.įinally, I find the ‘exit’ room. I recognize a fancy level select screen when I see one. “Infirmary Pod: Win a game with the Escape Pod.” “Armory Pod: Never let a hero die in a winning game.” “Library Pod: Research all tech 1 technologies.” Which, hey, works for me. ![]() Well, except that they’re all locked right now. These allow me to cycle through other spaceships I might select. ![]() I click on the arrow buttons next to the escape pod. “No particular gameplay bonuses or penalties.” A small needle-shaped descending spaceship, from the heat visual on the nose. Meanwhile, the center of the screen is taken up by a small needle-shaped spaceship. Team Fortress 2 characters in my game, why not? It’s an endless dungeon, after all. And then… four Team Fortress 2 characters? Two further down, that I think are from the two DLC sets I got included in this game. Four in the top left, that I don’t recognize. On the bottom, I see ten character portraits, and another twelve question marks. What I’m watching now looks for all the world like a character select screen. Then I accidentally brush a button, and it immediately disappears forever. ![]() I count eight major buttons, two developer logos, a fancy shaded title, and… is that a tiny ice cream logo?Ī short animated cutscene shows a camera panning over a very pixelated camera. ![]() Mechanical, high.)ĭungeon of the Endless’ title screen is pretty busy stuff, at first glance. ( Spoiler levels: Narrative, low, but high in one place. And, on that side note: more Jarenth Plays news is coming soon, fans!Īnyway: the imagined Let’s Play project hasn’t materialized yet, so I kept Dungeon of the Endless around for particularly slow or busy weeks. The real reason I was hesitant to cover it is because I felt it had a lot of overlap with another game, a similar-sounding game, which I was considering writing a Let’s Play of at the time. In actual truth, I’ve had Dungeon of the Endless around for a while. …Okay, that might be the silliest opening I’ve ever gone for. And that’s usually not a problem I’m fairly confident I can get a good handle on most stuff inside of a week. I only have a self-appointed week to play and write about the games I pick, as most of you probably know. You know what, readers? I was actually a bit hesitant to cover Amplitude Studios‘ Dungeon of the Endless.
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